BloomingAbyssConcept
A downloadable game
Blooming Abyss - Capstone Prototype Build
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Developer: Methuselah Thomas
Project: MIT xPRO Game Design Capstone
Date: September 2025
Description:
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This is a vertical slice prototype of "Blooming Abyss", a third-person dark fantasy action-RPG inspired by Souls-like games.
It includes a modified version of the default Third Person Player Map with basic gameplay systems implemented for demonstration.
Build Notes:
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- This version is intentionally limited due to time constraints and is considered unpolished and experimental.
- Wall-running is planned but not functional.
- Healing is infinite (for testing).
- Enemies attack but do not chase or fall after death.
- Boss animation does not play, though the encounter logic runs.
- Player character takes a moment to appear after loading.
How to Play:
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- Use WASD to move
- Space to jump
- Shift to roll (wall-run key, non-functional)
- Q to heal (infinite)
- P to pause
Included Features:
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- Main Menu and Pause Menu
- Shrine interaction
- Parry and dodge system (basic)
- Simple boss arena and enemy waves
- Playable for 5–10 minutes
Known Issues:
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- Lackluster visuals and weak combat feedback
- No boss animations
- No sound on death or loading screens
- Minimal level design (simple blockout)
- Prototype-level functionality and polish
This build is intended for grading and feedback purposes only.
Contact:
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Email: [Your Email Here]
Itch.io: [Your Itch Link Here]
| Status | Prototype |
| Author | ColdWinterSoldier |
| AI Disclosure | AI Assisted, Graphics |

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