A downloadable game

Blooming Abyss - Capstone Prototype Build

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Developer: Methuselah Thomas

Project: MIT xPRO Game Design Capstone

Date: September 2025

Description:

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This is a vertical slice prototype of "Blooming Abyss", a third-person dark fantasy action-RPG inspired by Souls-like games.

It includes a modified version of the default Third Person Player Map with basic gameplay systems implemented for demonstration.

Build Notes:

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- This version is intentionally limited due to time constraints and is considered unpolished and experimental.

- Wall-running is planned but not functional.

- Healing is infinite (for testing).

- Enemies attack but do not chase or fall after death.

- Boss animation does not play, though the encounter logic runs.

- Player character takes a moment to appear after loading.

How to Play:

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- Use WASD to move

- Space to jump

- Shift to roll (wall-run key, non-functional)

- Q to heal (infinite)

- P to pause

Included Features:

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- Main Menu and Pause Menu

- Shrine interaction

- Parry and dodge system (basic)

- Simple boss arena and enemy waves

- Playable for 5–10 minutes

Known Issues:

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- Lackluster visuals and weak combat feedback

- No boss animations

- No sound on death or loading screens

- Minimal level design (simple blockout)

- Prototype-level functionality and polish

This build is intended for grading and feedback purposes only.

Contact:

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Email: [Your Email Here]

Itch.io: [Your Itch Link Here]

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